Portal


For those of you who aren’t familiar with the game, Portal is a puzzle/first person shooter where your only weapon is a gun which can make portals on surfaces through which you can travel. The game-play is pretty straight forward and simple, which is one of the things that appeals to me in a game. I don’t like convoluted controls. Throughout the entire game, there is much humor in various fashions ranging from the GlaDos computer and her whimsical lines to the hidden writing on the wall about the cake and the lovable companion cube. There is a lot of detail that one should appreciate when playing the game.

The concept is fresh. Instead of using a gun with bullets or lasers as in most games, your only means of surviving is finding creative uses for the portal gun. It keeps you thinking and trying. The puzzles are challenging, but at the same time not overwhelming. I felt like it was the perfect balance.

The game did have two shortcomings as far as I’m concerned though; it wasn’t long enough, and it isn’t available on the mac (and probably never will be. Bummer) I passed it in a day. I think just over a couple hours. At any rate, it kept me riveted throughout and had a delightful surprise at the end.

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